AudioAAdjust fades to rangeXCrossfadeCtrl+ FFind selected in pool▲ up 2. AutomationAlt+ RRead automation for all tracks on/offAlt+ WWrite automation for all tracks on/off▲ up 3. Devices CatagoryF4VST connectionF3Mix consoleF8VideoF11VST instrumentsF12VST performance▲ up 4.
You are here: What is. Percussion MIDI Maps About percussion MIDI maps PercussionNoteman says: See for a step-by-step tutorial on creating percussion in Finale, or watch the QuickStart Video for an overview.Whether you are creating music for drum set, orchestral percussion, or a drum line, you can easily create, notate, and play percussion parts in Finale.For most percussion instruments, Finale automatically configures staves with all the necessary settings for both notation and playback when added with the or the. These percussion staves automatically ignore key signatures and transpositions, and are configured for intuitive entry whether you are using a mouse, computer keyboard, or MIDI keyboard.However, Finale also gives you the flexibility to configure your own custom percussion staves. Included in this topic is a discussion on how to customize percussion notation and playback to fit your needs.
A note about MIDI channel 10To accommodate older MIDI devices that require channel 10 for percussion, the first non-pitched percussion instrument added with either the Setup Wizard or the Score Manager is set to channel 10, bank 1. Additional percussion instruments added are assigned to the next available channel (1-9, then 11-16, and then 1-16 on the next bank, and so forth.) Channel 10 on banks 2-8 are not reserved for percussion. If the percussion instrument set to channel 10 is deleted, Finale does not change any other percussion instruments to channel 10 or otherwise shuffle channel assignments. Choosing MIDI/Audio Reassign Playback Sounds, however, does reserve channel 10 of bank 1 for percussion. Percussion note entry. Choose the.
Getting to grips with all of the Garageband 10 keyboard shortcuts is something you’ll want to do as soon as possible. You’ll get your projects up and running faster, so you don’t need to worry about finding your way around Garageband’s interface and can concentrate on the creative side of things.
Use the mouse or caret to enter notes as you normally would using.All instruments available in the staff's are available for entry. If your includes more than one instrument sound on a single staff position (e.g., snare and side stick both on the fourth space), you can scroll between them by dragging up or down with the mouse or using the UP and DOWN ARROW keys. Refer to the visual cue that displays the note you are about to enter.If you want to use a MIDI keyboard to enter percussion notes in Simple Entry, see below.
Choose the. Enter notes as you normally would using.All instruments available in the staff's are available for entry. If your includes more than one instrument sound on a single staff position (e.g., snare and side stick both on the fourth space), you can scroll between them by dragging up or down with the mouse or using the UP and DOWN ARROW keys. Refer to the visual cue that displays the note you are about to enter.If you want to use a MIDI keyboard to enter percussion notes in Speedy Entry, see below. Choose MIDI/Audio Device Setup MIDI Setup. The appears. Under MIDI In, ensure your MIDI keyboard is chosen from the Device drop-down menu and click OK.
Choose MIDI/Audio Device Setup Percussion Input Maps. The appears. Choose a percussion MIDI map for input. If you are using one of Finale's included sound banks for playback, choose Match Input Map to Output Map. If you do not see the desired percussion MIDI map, you can. Click OK to return to the score. If you are using your external MIDI device as a controller only (and do not wish to use its sounds), choose MIDI/Audio Device Setup and ensure MIDI Thru is selected so that Finale performs the percussion sounds during entry.The percussion sounds that Finale plays are designated for the staff in the Score Manager through a combination of an assigned percussion MIDI map and an assigned percussion layout for the staff.
For an in-depth discussion of how these work together to produce playback, see below. Choose the. Enter the music as you would normally. You can input and play percussion using an external MIDI device's percussion sounds, such as a percussion patch on a MIDI keyboard. To do so, you need to identify the key on your MIDI keyboard for each percussion instrument (depending on the percussion MIDI map assigned to the staff) and resolve any conflicts using Finale's Transpose Percussion Notes command. (To setup an external MIDI device with Finale, see.). Open the document that includes percussion staves and choose Window Score Manager.
The appears. Under Perc. MIDI Map, note the name of the map assigned to the staff you want to enter into.
Choose MIDI/Audio Device Setup Percussion Input Maps. Ensure Match Input Map to Output Map is selected for all channels assigned to staves you will be entering into. For these steps we will be using the same MIDI pitches for entry that are used for output. Click OK. Choose MIDI/Audio Device Setup Edit Percussion MIDI Maps. The appears.
For Device, choose the playback device assigned to the staff. For Map, select the percussion MIDI map you identified for the staff in Score Manager. Under the Note Type column, find the instrument sound you would like to enter, and identify the MIDI Note assigned to it in the column to the right. This is the note you need to play on your MIDI keyboard to enter the percussion sound in your document. To identify the key on your MIDI keyboard that corresponds to this number, see. Click OK.In some percussion MIDI maps, multiple Note Types are assigned to the same MIDI note number.
If this is the case, Finale uses the first Note Type in the list, which may not be the percussion sound you intend to enter. Also, if the note is orange, the Note Type isn't included in the Percussion Layout for the staff. To resolve both these problems, follow these steps. Choose the and highlight the region containing the percussion notes that are incorrect. Choose Utilities Transpose Percussion Notes. Under Note in Selected Region, choose the MIDI note number of the incorrect note.
From the Change Selected Note To drop-down menu, select the desired percussion sound. Click OK. Notes in the region are updated to the correct percussion Note Type. When you switch percussion instruments, Finale applies all related instrument changes automatically, even if the new instrument requires a different for proper playback.
![What is the shortcut for drums in scores tonight What is the shortcut for drums in scores tonight](/uploads/1/2/5/4/125465869/871093381.jpg)
![Drum Drum](/uploads/1/2/5/4/125465869/465251441.png)
See.Tip: This technique can also be used to change from non-pitched to pitched percussion instruments. Configuring custom percussion stavesPercussion notation and playback in Finale relies on the cooperation of three things: percussion layouts, percussion MIDI maps, and playback devices/patches. These items are interrelated: the proper functioning of a single percussion staff requires agreement between settings in all three. For example, in order for a note to represent a snare drum hit. the playback device must include a patch containing that sound;. the percussion MIDI map must identify the correct MIDI note in that patch and assign it to a percussion Note Type;.
the percussion layout must include that Note Type and assign it to a position on the staff.Additionally, as noted above, if you wish to use a MIDI keyboard to enter the percussion notes, the percussion MIDI map used for input in Finale for that MIDI channel must correspond to the percussion MIDI map for output. Choose Window Score Manager. The appears. In the Instrument List tab, choose a staff that has Percussion selected for its Notation Style and click the adjacent Settings button.
The appears. Click Create to start a new, empty percussion layout, or choose an existing percussion layout and click Edit. Choose Window Score Manager. The appears. In the Instrument List tab, click Add Instrument and choose the desired percussion instrument (or, Blank Staff to start from scratch).
From the First Clef drop-down menu, select one of the percussion clefs. From the Staff drop-down menu select one of the preset staff line setups.You can also choose Other to display the, where you can define a custom staff setup.
Choose Notation Style Percussion. The appears.If the staff's Notation Style is already set to Percussion, click the Settings button. containing note definitions for a percussion staff. Click Select and OK. Any notes that appeared in the staff will be remapped.
Once you've created one or more custom percussion layouts, you can save them in a percussion layout library so that you can load them into any new file you create. Alternatively, you can load them into the Maestro Font Default file, so the percussion layouts are ready for use in new documents created in the Setup Wizard. Choose File Save Library. The appears. Select Percussion Layouts and click OK. Enter a file name for the percussion library, then navigate to the folder where you want to save your library.
Click OK. Finale saves the all the percussion layouts in your document to the new library, then returns you to the document. Use these steps to load your custom percussion layouts into another document. Or, if you've accidentally deleted one of Finale's default percussion layouts from your document, you can load the Percussion Layouts.LIB file into your document. It is located in the Libraries folder in your Finale folder. Choose File Load Library.
The appears. Locate and select the percussion library that you want to open. Click OK.
Finale loads the library into the current document, then returns you to the document.The percussion layouts contained in the library appear in the. The most recently loaded libraries appear at the bottom of the list. Deleting a percussion layout removes it from that document only. The percussion layout will still be available for use in other documents created with the Setup Wizard or using the Maestro Default document. Choose Window Score Manager. The appears. In the Instrument List tab, choose a staff that has Percussion selected for its Notation Style drop-down menu.
Click the adjacent Settings button. The appears. Choose the desired percussion layout and click Delete. Click Cancel to return to the Score Manager, or choose a different percussion layout and click Select to assign it to the selected staff. If you have imported a file created in a version of Finale prior to Finale 2011 that includes percussion notation, you may notice some notes are colored orange. While orange percussion notes may play properly, they are not assigned to a.
Follow these steps to correct this. Choose the and select the region including the percussion notation you want to change.
See. Choose Utilities Transpose Percussion Notes. The appears.
From the list, select the instrument or MIDI note you want to assign to a Note Type. From the Change selected Note To drop-down menu, choose the desired Note Type.
Repeat for any additional instruments or MIDI notes in the region. Finale assigns the selected notes to a Note Type in the staff's, creating a new Note Type if necessary.Orange noteheads can also indicate several other things. If the above steps do not resolve the problem, the notes may be for the staff's instrument definition, or certain properties of a note may be. Percussion MIDI mapsNoteman says: Percussion MIDI maps have no direct impact on the display of notation; that is, there are no settings in the that control how percussion notes appear on the staff.A playback device may include one or more patches that have percussion sounds. In a percussion patch, each percussion sound is assigned to a particular MIDI note number (this differs from regular patches in which each MIDI note number corresponds to a single pitch).
A is a list that tells Finale how each MIDI note number assignment corresponds to a particular percussion sound (which in Finale is called a Note Type). An individual percussion MIDI map is specific to a certain playback device because not all devices map percussion sounds to the same MIDI note numbers.For example, if one of the patches from a playback device plays a snare drum hit when you press middle C, then the percussion MIDI map for that patch should list the Note Type 'Snare Drum' on MIDI note 60 (see ).A percussion MIDI map is assigned to a staff in the 's Instrument List. If a selected staff's Notation Style is set to Percussion, the Perc. MIDI Map column appears, listing the assigned map for that staff.
This field is a drop-down menu; you can click it to select a different map for the staff. Remember, however, that the map must match the playback device for that staff so that the correct sounds occur during playback.When you start a new score with the Document Setup Wizard or add a percussion staff in the Score Manager, Finale automatically loads the appropriate percussion MIDI map for that staff based on the playback device. For information on the preset percussion MIDI maps included with Finale, see, or.Noteman says: When you install a new version of Finale on your computer, percussion MIDI maps are not copied from the previous version.
To migrate these files, see.However, because there are a wide variety of possible playback devices that you can use, Finale gives you the ability to or your own percussion MIDI maps. It is important to note that all percussion MIDI maps are stored on your computer separately from individual documents (in the ), so once you edit or create one, it is available in any document. In other words, edits made to an existing map—including deleting it—apply globally across Finale; that is, because map settings are not stored in the document, any changes affect all documents using that map, and any new document that uses it includes the changes as well.If you converted your document from an older version of Finale, and you find that the Note Types assigned to a converted percussion layout do not represent your desired sounds, use the to reconvert Note Types based on a different mapping. Choose Window Score Manager. The appears.
In the Instrument List tab, choose the percussion staff that you want to change. Under the Perc. MIDI Map column, click the name of the current map. In the drop-down menu that appears, choose the appropriate playback device menu and the specific map you want to assign to the staff.If the Perc. MIDI Map column is not displayed, click Customize View and select Percussion MIDI Map. If you are unable to select a percussion MIDI map, make sure that the selected staff has its Notation Style set to Percussion.
The percussion MIDI map is assigned to the staff. If you want to check that playback produces the expected sounds, use the to listen to your music. Noteman says: Remember that edits made to an existing map apply globally across Finale, not just in the current document you are working on. Choose MIDI/Audio Device Setup Edit Percussion MIDI Maps. Choose MIDI/Audio Device Setup Edit Percussion MIDI Maps. The appears. From the MIDI Device drop-down menu, choose the playback device that the map you want to edit refers to.If the playback device does not appear in the drop-down menu, or if you simply want to create a custom category for easy access to your custom maps, click New.
Name the device/category, click Save, and skip to step 4. From the Map drop-down menu, choose (New Map). Next to Display Name, type a name for the new map. Click the Select a Note Type to Add drop-down menu and use the menus to find the appropriate sound.Finale includes an extensive list of percussion sounds to choose from. However, if the Note Type you need is missing, you can choose an item from the Custom category.
Click Add Note Type, enter the corresponding MIDI note number, and press ENTER.If you selected a Custom Note Type in step 5, you can name the Note Type once it is added. Simply enter the name next to Custom Note Type Name. Repeat steps 5 and 6 for each Note Type needed in this map.
Click OK. The percussion MIDI map is saved to the specified playback device in the and can be used in any document.
Deleting a percussion MIDI map removes it from Finale for all documents. Only delete a percussion MIDI map if you are sure that you will never need it for any document and that no document you have already created uses it. Choose MIDI/Audio Device Setup Edit Percussion MIDI Maps.
The appears. From the MIDI Device drop-down menu, choose the playback device that the map you want to delete refers to. From the Map drop-down menu, choose the percussion MIDI map you want to delete. Click Remove and click OK. You can set up percussion playback using an external MIDI device's percussion sounds, such as a percussion patch on a MIDI keyboard. To do so, configure a percussion MIDI map to correspond with your external MIDI device's MIDI note to instrument mapping for the desired percussion patch.
Once you have done this, you can easily choose the percussion MIDI map whenever you wish to use the those sounds for either input or playback. (To setup an external MIDI device with Finale, see.)Noteman says: If you would like to use the percussion sounds on your external MIDI device, there is no need to create a custom output map.
In the, set the staff's Perc. MIDI Map to General MIDI. Choose MIDI/Audio Device Setup Edit Percussion MIDI Maps. The appears. From the MIDI Device drop-down menu, select the appropriate playback device.
From the Map drop-down menu, select a map to edit. Rename it as desired. This should be a map you are unlikely to use in the future.Alternatively, you can click New to by selecting each Note Type and adding it to the list. Assign the appropriate MIDI note to each percussion instrument.To identify the MIDI Note for each instrument of your sound bank, consult the external device's documentation. Click OK. Choose Document Playback/Record Options. The appears.
Ensure Send Patches to MIDI Device on Playback is selected, and click OK. Choose MIDI/Audio Play Finale Through MIDI. Choose Window Score Manager. Under the Perc.
MIDI Map column, select your custom map.If the Perc. MIDI Map column is not displayed, click the Customize View button and select Percussion MIDI Maps. If required by your external MIDI device, ensure the staff is set to channel 10,.If the Channel column is not visible, click the Customize View button and select Channel. Under the Prg column for the staff, select the patch of the percussion sound you want to use. See for details.If the Prg column is not visible, click the Customize View button and select Program Change. Press Play.Other percussion tasks. In order for Finale to properly attach stems to the alternate notehead shapes you use in percussion notation (such as X noteheads), Stem Connections must be enabled.
Stem connection settings tell Finale precisely how to attach stems to the edges of noteheads. Stem connections are turned on by default and have been defined for the most common percussion noteheads in several fonts. Should you notice that the stems are not connecting properly to the notehead, follow these instructions. Choose Document Document Options and select Stems. The appears. Make sure Use Stem Connections is selected, and click Stem Connections. The appears.The initial settings in the dialog box are for the Maestro font’s X notehead character.
Select the notehead that you want to change and click Edit. The dialog box appears. Select a new symbol for the notehead. Click Set Font to choose a font other than the Default Music Font, then click OK. For example, choose Tamburo, or any other font that contains noteheads.
Click Select to choose a notehead character from the font you specified or the Default Music Font, then click Select. Enter new H: and V: values for Upstem and Downstem, and click OK. Repeat steps 3-5 for any other characters you want to change.
Click Done, and click OK to return to the document. Finale now uses these settings when it draws a stem on any of the noteheads you defined. In most jazz scores, the drum kit part is not written out in full. Instead, the part usually contains (indicating that the drummer should play time), with important ensemble figures cued above the staff.Use the following steps to combine this slashes-with-cues drum notation with invisible notes used only for playback purposes, so that the drum part appears correctly in the score and also plays back correctly. Note that these instructions assume that you intend to reserve Layer 4 for cue notes. Enter the playback notes. You can enter these notes manually, or (if you are using one of the GM Drum Kits) using the to automatically generate a drum part.
You can use Layers 1, 2, and 3 for the playback notes - we will use Layer 4 for the cues.If you use the Drum Groove plug-in, be sure to check the Score Manager afterward to ensure that it has not modified the Channel assignment for your Drum Kit staff. The Drum Groove plug-in also creates a hidden expression, 'HP off', that disables Human Playback. You may want to delete this expression. Instead of turning Human Playback off completely, tell Human Playback to incorporate all User MIDI Data by choosing the appropriate settings in the MIDI Data pane of the. Once the playback notes have been entered, select the. The Staff menu appears. Choose Staff Define Staff Styles.
The appears. Click New to start a new staff style. Name the staff style so you can identify it later, such as '01a. Slash Notation: show notes'. Next to Alternate Notation, click Settings. The appears.
Choose Slash Notation. Finale uses the Maestro Default File as a template when importing MIDI files. If you don’t see all of your percussion layouts, try into the Maestro Default File. Choose File Open.
The appears. From the Files of type drop-down menu, select MIDI File (.mid). Double-click the desired document name. The appears, listing various transcription options.The allows you to specify complex track and channel splitting, as well as clefs, distances between staves, split points and multiple percussion maps. Finale chooses a clef for each resultant staff based on the range of notes in the track. (If it discovers that the notes in a track have a very wide range, it automatically notates its contents on two staves.
For most files, the default Tracks become Staves option will work fine. Under Create Percussion Staves, click Select near Percussion Layout. The appears.For most percussion staves, you’ll want to choose the General MIDI Entry and Playback. If you’re using a specific instrument, you may wish to select the percussion layout with your instrument’s name, such as Triangle. Click OK to return to the Import MIDI File Options dialog box.Under Create Percussion Staves, you can also select a different clef or playback channel for the percussion staves in the file.
These settings will affect all percussion staves; for individual settings for more than one percussion staff, see. Click Quant Settings. The appears.
Click the icon representing your smallest note value. Choose your quantization type. Click More Settings.
The. Select the necessary quantization settings. Choose Key and Time Signature options. Most MIDI files contain key and time signature information already, so you usually won’t have to change the default selection ( Use the File’s). If you want to hear the sequence played back with its original tempo fluctuations and, make sure Tempo Changes and Continuous Data are selected.
These options capture some of the MIDI performance data from your sequence. Click OK (or press ENTER). Finale transcribes the MIDI file into standard notation.If you discover that your settings weren’t quite right, you can close the new Finale document and try again—the original MIDI file is unaffected by Finale’s transcription efforts. Or, for smaller sectional changes, use the function.